Guess it's for the better since it's the basic PSO formula


Guess it's for the better since it's the basic PSO formula

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I'd love Dragon's Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to explore the planet (or at least rapid journey to pso2 sales it to jump in and out) and to also have a challenge with all the bosses and enemies.

I would imagine with the way New Genesis would possibly be balanced that every course is workable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that players could expand on and flesh out without having to engage in things like what Phantasy Star Online 2 now has (specifically Mags determining which classes you'll excel at along with your ability tree also determining exactly what you gain and lose). I'd drop the whole ability tree, and the most important class/subclass system to have something such as Dragon's Dogma Online did together with the habit abilities, core skills, and the augments with the capability to mix-and-match augments, that everyone unlocks core abilities and has them collectively, and that players define their own playstyle with their spiritual skills. A large portion of the preference for me is so you could definitely spend your own time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can go back and mix-and-match things to your liking without realizing you'd have to drop in money just like you now do if you wanted to construct something like an optimal main class tree along with a version for an optimum subclass tree, or invest in a different Mag because you're missing about 6-7% of your total damage (and therefore are missing 200 points to equip your weapons/units).

Despite the extreme grind that the match becomes towards the end (such as running the same dungeon like roughly 40-80 occasions to acquire one level, collecting Blood Orbs and High Orbs to unlock the little stat boosts that include repeatedly, and more), I've believed that Dragon's Dogma Online is definitely an example of an online game I feel has definitely nailed the"open field" exploration with solid gameplay, optional combined multiplayer, and provides both a challenge and comparatively casual experience for those who want it with no setting up nasty traps for players to get trapped in to mess up their builds. I never enjoyed that in Phantasy Star that you can mess up your ability trees even though you receive the free opportunity to reset them (it doesn't help when I'm trying to help new buddies play and they spent their things without me guiding them or notifying them about why they do not need STR Up and they end up running through Level 50+ without their stances and core abilities ).

Guess it's for the better since it's the basic PSO formula.

Its better not to be an Open world to tell the truth, remember how Maplestory great maps were hogged by High level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses to an unreachable place players can not access without no clip hacking out of bounds and that bot just kill all of them in a minute and loot it all, and sell them to the Player Shop for cheap Phantasy Star Online 2 Meseta exorbitant costs to get Meseta to market RMT from? I would not mind a Pawn, such as Dragon's Dogma, that learns from you as you play together.

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