Dec
Recently, I was thinking of minigames that were currently found in the wild, but which will soon be relocated north to Falador. However, as far as I can tell, the general idea is terrible. Instead of ensuring that minigames go to the right places based on their backstory they will simply be put together in an absurd place.
Anyway I decided to take a examine the minigames that were actually found in the wilderness. Clan Wars. Most of these minigames seem to be a bit "wild-centered" that is to say that they are not logical when placed in other.
Because it is in the far north The Mage Arena can be dangerous and you may get attacked. Additionally, you cannot fight with the same gear in the event you are attacked. Stolen Creation is a camp committed to worshipping and reincarnation by the revenant ghosts that plague the battlefields of godwars. The fist of Guthix is an ancient battle spot which is maintained and guarded by the Guthix Druids, is where many warriors meet to fight every day and gain some of the arena's's's's's's's's.
I agree that the actions 2 and 3 and Clan Wars, will continue. Also, Clan Wars does NOT need to be a wilderness-based. Clan Wars could easily be relocated to Al Kharid’s famous Duel Arena, where they could fight to train. You can have the mages create a few interdimensional connections using the same method that brought about the POHs. (Yes, there is a story :D). That will be a great idea.
The possibility of taking creation might be possible, given that the revenants have now been confined to a cave. My opinion is that the home of the mystic ought to be located in the middle.
What is the reason Fist of Guthix required to leave? it is located in the wilderness of low-level and you don't have to take anything with you there. There is the possibility of teleporting to other members. Although you might be injured, it's not impossible to lose your stuff. Personally, I would be content.
I was curious if Sir Amik Varze is really a knight. The White Knights, (By Guthix, I wish they had a better title, like the Kinshra) are an army, political and social organization. In feudal society (yes, RuneScape doesn't pay any attention to how nations are managed or the size of the country as the areas aren't big enough) Knights are in the bottom of the heap, whereas a king, who is only defeated by the emperor is the highest.
Amik would have a peerage if he is the ruler of the King's horse. This could also create Burthorpe an official principality. I'm assuming that the real principality is bigger than the city.
As for the Kinshra they were evicted from Falador and also from the mountains. (I'm pretending there's a huge mountain range that divides Asgarnia/Misthalin and Wilderness... It is odd to have a single mountain on its' own.) I believe this makes Daquarius the chief of Kinshra, a marquess.
This is logical since is a Lord. Again Sir Amik is just an enlisted knight in comparison to Daquarius who is an lord. What do you think? Do you think a knight should be allowed to lead the kingdom? Sorry, a couple of the details aren't connected. This is a copy and paste from a RSOF post.
The grave situation isn't clear to me. For those who don't know, it's a belief that grave stones aren't blessed and that people will steal you loot. I fail to see the problem in this situation regardless of the fact that it was the same pre 07 but you didn’t have a 6-minute grace period to pick up your items.
One argument that has been raised is that the appointment of new bosses doesn't necessarily mean death. Does that really hold? Really? Demons was a new boss in 08 and I'm not aware of any. But, when I duo me with my partner I pray for him (well he blesses mine, and he's not yet dead). I can always return in less than 3 minutes. This means that regardless of how blessed your grave is, you can still come back.
The Corpreal Beast on contrary, was deliberately designed to not use the mechanics of a cemetery. I'm certain Jagex saw it and was ashamed at the bosses of care bears who created gravestones to avoid any chance. You have two minutes to get back to your belongings, and there's no reason that can't stay before it becomes the stuff of the public.
Finally Nex I'm not yet to fight her, so please forgive me if I'm wrong. But, given the fact that many people believe Jagex worked on the update for quite a while, it would be fair to say that Nex was intended to include these mechanics. While a blessing can be used to get back to where you were, it is strongly thought that Nex would have included this option.
For all bosses, they're designed to be used with no need for gravestones. This is a real danger. A grave with no blessing allows you to reclaim items from Bandos, KBD, Chaos Ele, Mole and apparently Zammy. DKs and Sara can be found in graves with bless.
Graves can also decrease the risk of RS significantly. We know that someone will not be able to bless your grave in order that that they can get there mitts on your rage, but this is the point. It's not about them having a penis. It's how the RS death sentence is executed and has been distorted because of graves.
The blessing was originally meant to be a substitute for a person taking things and returning them to you, not as a generic "nerf death" button. It has evolved into an item for a friend to help you out if you died. So heres the solution, there are three choices. Only take risks that you can afford, we hope to see a reduction in gear players who are overloaded in the workplace because there is the possibility that they may be ejected.
Boss with your friends - this was the way people used to go prior to graves, when they were looking to take lower risk. Boss with friends like you're currently doing, but realize that if the bless goes you will only be responsible for you as you am likely to eat random people's obese loot piles. This ridiculous debate is over.
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