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The shot-stick mechanic also feels just like a direct response

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The shot-stick mechanic also feels just like a direct response has not posted anything yet


Start date
11-16-20 - 05:00


End date
11-30-20 - 05:00

First and foremost, I never need to worry about accidentally throwing a shot up when I am trying to make a dribble move. Pulling directly back to the analog stick and holding it there will result in a shooter, while some flicks or other quicker motions will result in a rotational movement. The brand new shot meter opens up the right-stick to be used completely for dribbling moves, which includes the capacity to size-up or utilize escape dribbles. Everything feels a whole lot cleaner, and it is a nice change to get a series where matters were starting to feel too cluttered to control.

The shot-stick mechanic also feels just like a direct response to problems with latency online. Even though the demo does not feature the ability to play online games, it's easy to find a future where many online players will be using the targeted shot meter rather than the older timed meter (which is still accessible via the X or square button). Rather than trying to guess just how much latency there will be with each jump shot, it ought to be a lot more efficient to pull back on the analog stick and aim the shot .

Still, aiming shots is unquestionably the more difficult of the two choices as things currently stand. I'm eager to have a brand-new skill to master, but it's good to have options available.

In just five games (the max the demo allows), it's tough to get a sense for how much things have changed. It does seem obvious to me that the new aim-meter mechanic is going to be divisive and could possibly alter the online expertise in important ways. Some smaller problems have seen any improvement, but the majority of the heritage gameplay issues stay current. It's apparent that this is nowhere near the franchise's biggest step ahead, but the shot-stick alone is enough to open the doorway for tons of chances.

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